
Agents and tools
Furniture Mapping: Second Run, Two-Pass Process
Second live run of the map-furniture-families skill, using a two-pass approach: a block geometry pass followed by a coded parameter pass to resolve edge cases and confirm all instances placed correctly.
The first run of the furniture mapping skill proved the approach. The second run put it under more demanding conditions: a more complex store layout, additional block types, and edge cases the initial build had not encountered.
The session used a two-pass approach. The first pass reads the DWG geometry to identify and place the majority of families. The second pass uses coded parameters in the DWG to resolve any blocks that did not match on geometry alone.
The output views show the completed Revit model. Both passes completed within the same session, with no manual Revit input required between them.